Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.ufrn.br/jspui/handle/123456789/20913
Título : Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy
Otros títulos : Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy
Autor : Oliveira, Juliana M. de
Fernandes, Rafael Carneiro G.
Pinto, Cristtiano S.
Pinheiro, Plácido R.
Ribeiro, Sidarta
Albuquerque, Victor Hugo C. de
Palabras clave : Cerebral Palsy - Alternative Treatment;Novel Virtual Environment;Neuroscience
Fecha de publicación : 23-may-2016
Citación : Juliana M. de Oliveira, Rafael Carneiro G. Fernandes, Cristtiano S. Pinto, Plácido R. Pinheiro, Sidarta Ribeiro, and Victor Hugo C. de Albuquerque. Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy”. Computational Intelligence and Neuroscience, vol. 2016, Article ID 8984379, 10 pages, 2016. doi:10.1155/2016/8984379
Resumen : Cerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient’s development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.
Resumo: Cerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient’s development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.
URI : http://repositorio.ufrn.br/handle/123456789/20913
Aparece en las colecciones: ICe - Artigos publicados em periódicos

Ficheros en este ítem:
Fichero Descripción Tamaño Formato  
SidartaRibeiro_ICE_2016_novel_virtual.pdfArtigo completo5,51 MBAdobe PDFVisualizar/Abrir


Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.