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dc.contributor.authorOliveira, Juliana M. de-
dc.contributor.authorFernandes, Rafael Carneiro G.-
dc.contributor.authorPinto, Cristtiano S.-
dc.contributor.authorPinheiro, Plácido R.-
dc.contributor.authorRibeiro, Sidarta-
dc.contributor.authorAlbuquerque, Victor Hugo C. de-
dc.date.accessioned2016-07-12T14:29:43Z-
dc.date.available2016-07-12T14:29:43Z-
dc.date.issued2016-05-23-
dc.identifier.citationJuliana M. de Oliveira, Rafael Carneiro G. Fernandes, Cristtiano S. Pinto, Plácido R. Pinheiro, Sidarta Ribeiro, and Victor Hugo C. de Albuquerque. Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy”. Computational Intelligence and Neuroscience, vol. 2016, Article ID 8984379, 10 pages, 2016. doi:10.1155/2016/8984379pt_BR
dc.identifier.urihttp://repositorio.ufrn.br/handle/123456789/20913-
dc.description.abstractCerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient’s development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.pt_BR
dc.languageengpt_BR
dc.rightsAcesso Abertopt_BR
dc.subjectCerebral Palsy - Alternative Treatmentpt_BR
dc.subjectNovel Virtual Environmentpt_BR
dc.subjectNeurosciencept_BR
dc.titleNovel Virtual Environment for Alternative Treatment of Children with Cerebral Palsypt_BR
dc.title.alternativeNovel Virtual Environment for Alternative Treatment of Children with Cerebral Palsypt_BR
dc.typearticlept_BR
dc.description.resumoCerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor “Leap Motion,” plus the electroencephalographic sensor “MindWave,” responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient’s development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.pt_BR
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