Magalhães, Ismênia Blavatsky deCosta, Clésia Jordânia Nunes da2024-04-162024-04-162023-12-28COSTA, Clésia Jordânia Nunes da. Jogo de origem africana na escola: uma proposta de intervenção nas aulas de matemática a partir do Shisima. Orientadora: Dra. Ismenia Blavatsky de Magalhães. 2023. 99f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2023.https://repositorio.ufrn.br/handle/123456789/58171This investigation aims to highlight the importance of games as a didactic-pedagogical strategy in working with Mathematics Education. And, combined with this assumption, there is a need to insert the discussion of Afro-Brazilian traditions into the Brazilian educational context, given our ethnic matrices, in this case, through the rescue of games originating from this continent. To this end, a research is proposed – with qualitative and quantitative nuances – in order to propose a pedagogical work that favors Shisima, a game of African origin, through the structuring of didactic-pedagogical strategies that allow the promotion of different actions that consider the sociocultural context of the children, the objectives foreseen for the year of teaching that will be the target of the research, in addition to the potential of the students involved. As a theoretical contribution, the research is based on D'Ambrosio 1985, Valentim and Backes 2008, Brasil 2018 and Passos 2021. Methodologically, it is anchored in the assumptions of action research, with elements of intervention research and, for the structuring of the work, in the use of didactic sequences as a way of systematizing the activities to be proposed (Prodanov and Freitas 2013, Gil 2008, Zabala 1998, and Thiollent 1986). As a primary part of the investigation, we carried out the “state of the art”, which points to a significant, but minimal, expansion in work in games of African origin applied to the teaching of mathematics, with greater representation in the northeast region with use in Elementary and in Higher Education about teacher training, exploring geometry and algebra. From the application of a work proposal with physical and online games, it is expected to recognize the potential of applying Shisima through observation and speech of students, in addition to establishing specific knowledge of the mathematical field (analysis of patterns through the possibilities of logical mathematical and geometric reasoning of the game). With the general objective, to reflect on the importance of educational practice with African-based games in Basic Education, in the sense of thinking about didactic-pedagogical strategies that guarantee their inclusion in primary education in the final years. The research aims to contribute as a possible alternative to complying with Law 11,645/2008 – study of indigenous and Afro-Brazilian history and culture in the Elementary and High School curricula – through an area still little explored for this purpose – mathematics – in the sense to help with mathematical literacy from a historicalcultural perspective, with technology as an important element in this process. As a product, it proposes the organization of a manual with guidelines for the use of African games in the educational context, with emphasis on Shisima in its physical and digital versions.Acesso AbertoEnsino da MatemáticaJogo como estratégia de ensinoShisimaJogo africanoJogo de origem africana na escola: uma proposta de intervenção nas aulas de matemática a partir do ShisimamasterThesisCNPQ::CIENCIAS HUMANAS::EDUCACAO