Arrais Júnior, ErnanoGila, Lucas Marinho2024-08-262024-08-262024-08-15GILA, Lucas Marinho. Proposta de jogo para a investigação dos efeitos do sono e dos sonhos. 2024. 43f. Trabalho de Conclusão de Curso (Graduação em Engenharia Biomédica) - Departamento de Engenharia Biomédica, Universidade Federal do Rio Grande do Norte, Natal, 2024.https://repositorio.ufrn.br/handle/123456789/59861Sleep is essential for memory consolidation and emotional regulation, with sleep deprivation negatively impacting mood, cognition and task performance. Neuroscience has explored the functions of sleep and dreams, using tools such as electroencephalography (EEG) to investigate patterns of brain activity during these states. This work proposes the development of a first-person game to investigate the effects of sleep and dreams on human behavior, focusing on prey-predator dynamics. The initial research used the game F.E.A.R. Combat, but limitations in data collection and adaptation motivated the creation of a new game using the Unreal Engine. The map, shaped like a maze with forks, aims to force attention, spatial location and quick decision-making, while horror elements increase tension. The player, acting as prey, collects objects while being chased by enemies, including a "reaper" who removes collected items. The energy and shield system influences speed and scoring. Analysis of data from the initial survey with F.E.A.R. Combat revealed correlations between EEG microstates, number of defeats, and item collection. The new game will allow the collection of detailed data on the player's performance and its correlation with EEG signals, investigating hypotheses about the relationship between sleep, dreams, spatial memory and human behavior in stressful situations.Attribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/JogoGameNeurociênciaPresa-predadorSonoEEGPredator-preyNeuroscienceSleepProposta de jogo para a investigação dos efeitos do sono e dos sonhosbachelorThesis