Chellappa, ThiagoHerrera, Thaís2018-08-022022-05-252018-08-022022-05-252018-07-03HERRERA, Thaís. Representações de gênero no mundo dos games: design como ferramenta contra a misoginia. 2018. 93f. Trabalho de Conclusão de Curso (Graduação em Design) - Departamento de Artes, Universidade Federal do Rio Grande do Norte, Natal - RN, 2018.https://repositorio.ufrn.br/handle/123456789/47382This project was a way of contributing towards the Designers community who seek to make the world a better place through their work, with knowledge of the cause and a passion for the gaming world. Contrary to what many think, games are not (just) fun business. Taking this premise as a starting point, and with the indispensable contribution of a discussion group, a clear distinction was made from the point of view between the genders in regards to harassment. However, it has been observed that, in the gaming market, there is currently a trend of evolution in terms of female representation, which can be considered as a result of awareness campaigns to which this monography aims to contribute, in order to expand this trend and encourage growing respect for differences and peaceful coexistence among gamers, with more ethics, responsibility and humanity.openAccessGame designDesign de jogosGêneroGenderFeminismoFeminismRepresentações de gêneroGender representationsLGBTLGBTQDesign socialSocial designDesignSocialRepresentações de gênero no mundo dos games: design como ferramenta contra a misoginiabachelorThesisCNPQ::CIENCIAS SOCIAIS APLICADAS::DESENHO INDUSTRIALCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAOCNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO