Curvelo , Carla da Costa FernandesSilva, Daniel Oliveira Fernandes da2025-01-232025-01-232025-01-14SILVA, Daniel Oliveira Fernandes da. Hortum: jogo digital educacional para auxiliar crianças do ensino fundamental no aprendizado da tabuada. 2025. 59f. Monografia (Tecnólogo) Universidade Federal do Rio Grande do Norte, Unidade Acadêmica Especializada em Ciências Agrárias, Curso Superior de Tecnologia em Análise e Desenvolvimento de Sistemas, Macaíba. RN, 2025.https://repositorio.ufrn.br/handle/123456789/61822This work presents the development of an educational game aimed at teaching multiplication tables, seeking to provide a playful and interactive approach for elementary school students. Using the Unity game engine, the game was designed to encourage mathematical learning through gamified mechanics such as level progression, immediate feedback, and dynamic challenges. The development process included creating prototypes in Figma, sprites in Piskel, and scenarios in Krita, structured in a modular architecture encompassing interface, game logic, graphics, and audio. As a result, a functional game was delivered that meets the proposed objectives. It is concluded that the game has the potential to be used as a support tool in mathematics education, with possibilities for expansion to other educational content.Attribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/Tabuada. Jogo educativo. Educação lúdica. Ensino da Matemática. Gamificação.Multiplication table. Educational game. Playful education. Mathematics teaching. Gamification.Hortum: jogo digital educacional para auxiliar crianças do ensino fundamental no aprendizado da tabuadaHortum: digital educational game to help elementary school children learn the multiplication tablesbachelorThesisCNPQ::OUTROS