Tavares, Rogério Junior CorreiaLima, Marcos Erivelton Alves de2019-12-232021-09-272019-12-232021-09-272019-12-02LIMA, Marcos Erivelton Alves de. Analise comparativa dos jogos de luta : o caso Street fighter. 2019. 134 f. TCC (licenciatura) - Universidade Federal do Rio Grande do Norte. Centro de Ciências Humanas, Letras e Artes. Licenciatura em Artes Visuais, Natal, 2019.https://repositorio.ufrn.br/handle/123456789/38110This work lists and analyzes the digital art used in pioneering fighting games, briefly commenting on the productions and producers, the gameplay throughout the history of video games, using as reference my player’s experience. The result was used to stimulate the drawing and animation in Pixel Art in a workshop with students in the second period of the elementary school at the NGO CEPAS in the city of Natal, RN, Brazil. A timeline of video games with a special focus on Street Fighter fighting games is presented briefly, focusing mainly on the first five franchise games from 1987 to 2016, and through Grounded Theory using word clouds and folksonomia, identify the changes that occurred in this game genre.Attribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/Street fighterVideogamesLutaRetrogamesPixel arteEducaçãoAnálise comparativa de jogos de luta: o caso Street fighterFighting games comparative analysis: The Street Fighter´s case studybachelorThesisCiências humanas, Letras e Artes