Madeira, Charles Andrye GalvãoLima, Erick Bergamini da Silva2019-01-102019-01-102018-12-13LIMA, Erick Bergamini da Silva. Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG. 2018. 125f. Dissertação (Mestrado Profissional em Engenharia de Software) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2018.https://repositorio.ufrn.br/jspui/handle/123456789/26476Since the dawn of civilization, humans beings had always been fascinated by games, because they are fun. Among the digital game styles available on the market today, the RPG (Role-Playing Game) has attracted attention, since its titles are several years in the bestseller list. This is due various features available, such as character customization and progression, interaction with the new and fictional world and problem solving in this world. In this scenario, we find the concept of quest, which are tasks given to the player that must be accomplished for the conclusion of the game or to evolute the narrative. In an effort to facilitate the quest creation process, this work propose a methodology called Quest Design Canvas, which allows for faster production, with well defined creative process steps, with the purpose of, finally, obtain a narrative line inserted within a set of missions within a mental map. Thus, it is intended to facilitate the production of games of this genre, whether for educational, motivational or promotional purposes. As validation, This methodology was used to produce quests for a massive and multiplayer online RPG game (MMORPG), called UFRN: The Video Game, which is being developed with the purpose of generating a strong social impact.Acesso AbertoJogos digitaisRole-playing gamesQuestsCanvasQuest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPGmasterThesisCNPQ::ENGENHARIAS: ENGENHARIA DE SOFTWARE