Santos, Selan Rodrigues dosAndrade, João Gabriel Reis Saraiva de2025-01-212025-01-212025-01-10ANDRADE, João Gabriel Reis Saraiva de. Gerador de níveis procedurais com iniciativa mista para jogos em 2D e 3D segmentados em salas. Orientador: Selan Rodrigues dos Santos. 2025. 63 f. Trabalho de Conclusão de Curso (Graduação em Engenharia de Software) - Departamento de Informática e Matemática Aplicada, Universidade Federal do Rio Grande do Norte, Natal, 2025.https://repositorio.ufrn.br/handle/123456789/61485The field of procedural content generation offers multiple applications for automated content creation, one of which is the generation of levels for games. In general, these applications impose restrictions on design possibilities by limiting the space that these segments occupy inside the game. In this vein, this work presents a plugin for the game engine Godot called Roguelike System and an algorithmic approach bundled with it, allowing the creation of levels in 2D and 3D based on the connections between rooms defined by the system user. The tool provides flexibility in design, support for required rooms, and control over usage limits, filling a gap in the systems available for the creation of procedural levels. Tests conducted demonstrate its efficacy in varied scenarios, revealing its potential to simplify the development of games with procedural levels.Geração proceduralJogos digitaisRoguelikeGodotDesign de níveisIniciativa mistaProcedural generationVideogamesLevel designMixed-initiativeGerador de níveis procedurais com iniciativa mista para jogos em 2D e 3D segmentados em salasbachelorThesisCNPQ::CIENCIAS EXATAS E DA TERRA