Diniz, Carlos Henrique GriloAmaro, Venerando EustáquioPrudêncio, Mattheus da CunhaFelipe, Renan Farias2020-12-152020-12-152017DINIZ, C. H. G.; AMARO, V. E.; PRUDÊNCIO, M. C.; FELIPE, R. F.. Three-Dimensional representation of coastal erosion processes in barrier islands using game technology. Anuário do Instituto de Geociências - UFRJ, [S.L.], v. 40, n. 3, p. 147-158, 30 nov. 2017. Disponível em: https://revistas.ufrj.br/index.php/aigeo/article/view/27099. Acesso em: 01 dez. 2020. https://doi.org/10.11137/2017_3_147_158https://repositorio.ufrn.br/handle/123456789/31007The present paper describes the development of a methodology for three dimensional representation of coastal erosion processes in sandy beaches using game technologies. This representation objective to help professionals of Geosciences and Engineering, in a playful and interactive way, in the constant challenges of better presenting the changes in morphology. These changes are promoted by the interaction between continental, oceanographic and atmospheric processes combined with human activities, which together modify these environments. Also, the steps and the flow for the implementation of simulation prototypes using the serious games approach with the Unity 3D game development tool were presentedAttribution 3.0 Brazilhttp://creativecommons.org/licenses/by/3.0/br/SimulaçãoErosãoJogos sériosUnity 3DRepresentação tridimensional de processos de erosão costeira em ilhas barreiras utilizando tecnologia de jogosThree-dimensional representation of coastal erosion processes in barrier islands using game technologyarticle10.11137/2017_3_147_158