Pereira, Silvana AlvesSilva, Yuri Medeiros2015-12-142021-09-202015-10-23SILVA, Yuri Medeiros. Comportamento do duplo produto em diferentes jogos do Nintendo Wii®. 2015. 23 f. Artigo Científico (Graduação em Fisioterapia) - Faculdade de Ciências da Saúde do Trairi, Universidade Federal do Rio Grande do Norte, Santa Cruz, 2015.https://repositorio.ufrn.br/handle/123456789/34132Introduction: Analysis of physiological responses during physical activity normally used as a parameter heart rate and blood pressure, however, the joint observation of these two variables, known as Rate-Pressure Product (RPP), can be used as a reliable parameter for prescribing and monitoring of the physical exercise by diverse populations, including the pediatric population. Objective: To evaluate the Rate-Pressure Product behavior of children in different games from Nintendo Wii®. Methods: Children aged 8-12 years, of both sexes, considered apparently healthy, were invited to participate. To select the sample were carried out school visits and children classified according to the following inclusion criteria were scheduled individually to a test with a virtual system held at the school clinic of physiotherapy of the Faculty of Health Sciences Trairi (UFRN / FACISA). In this test the children were instructed to use a virtual system represented by the video game Nintendo wii®. The test was performed in 21 minutes and were applied three sets with equal distribution of time between them, bicycle game - island cycling, free run - free run, and the racing run with obstacle – obstacle course. Vital signs were collected with a frequencymeter and a sphygmomanometer, at rest during the breaks between games and after 5 minutes of the end of the intervention. Statistical analysis: The collected data were stored in the Statistical Package for Social Sciences for Personal Computer (SPSS-PC) version 17 and grouped according to the variables studied. As the sample size is relatively small, it has become impossible to test the assumption of normality of the variables, we were soon used the nonparametric test Willcoxon to compare averages. Results: Between May and September 2013 were evaluated 22 children with a mean age of 10 years, with 16 girls. All three games alter the RPP compared to the rest RPP, and the freerun game was the most changed the RPP. Conclusion: The bodily movement performed during the Nintendo Wii® games may have contributed to the increase in RPP because the freerun, allowing greater interaction between body and video game player, was the game that changed over the RPP when compared with the restand other games. This can corroborate as an important tool for a children's cardiac rehabilitation program.embargoedAccessfrequência cardíaca;pressão arterial;criança;terapia de Exposição à Realidade Virtual;modalidades de Fisioterapia;Comportamento do duplo produto em diferentes jogos do Nintendo Wii®Rate-Pressure Product behavior in different games from Nintendo Wii®bachelorThesisCiências da Saúde