Campos, André Maurício CunhaValente, Victor Santiago2023-07-282023-07-282023-07-21VALENTE, Victor Santiago. Um editor de mapas em ladrilhos para um jogo 2D. Orientador: André Maurício Cunha Campos. 2023. 51 f. Trabalho de Conclusão de Curso (Graduação em Ciência da Computação) - Departamento de Informática e Matemática Aplicada, Universidade Federal do Rio Grande do Norte, Natal, 2023.https://repositorio.ufrn.br/handle/123456789/54258Many 2D games, since the 1980s, use tile-based maps to optimize system efficiency and memory usage. However, designing a cohesive tileset to create interesting and diverse environments takes time. To facilitate this task, various map editors have been developed and some engines have incorporated this feature. However, each game has its particularities, and the general-use tools do not always meet individual needs. It is in this context that the present work is situated. It is part of the development of a fan-game, whose adopted technologies and desired characteristics were not met by the current map editors. Therefore, a map editor integrated into the game was designed and implemented. This document presents the process of creating this tool. It was produced based on feedback from the internal team of collaborators, aiming to minimize the learning curve, reduce the amount of manual work needed, and enhance the developer experience (DX).Attribution-NonCommercial-ShareAlike 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-sa/3.0/br/Jogo baseado em ladrilhosTilesetJogo 2DComputaçãoTile-based GameUm editor de mapas em ladrilhos para um jogo 2DA tile-based map editor for a 2D GamebachelorThesisCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO