Medeiros, Gidyenne Christine Bandeira Silva deSantos, Thais Teixeira dosRíos, Manuel PardoMata, Ádala Nayana de SousaSilva Júnior, Danyllo do NascimentoGuillen, Daniel MartínezPiuvezam, Grasiela2024-07-302024-07-302023-11SANTOS, Thais Teixeira dos; RÍOS, Manuel Pardo; MEDEIROS, Gidyenne Christine Bandeira Silva de; MATA, Ádala Nayana de Sousa; SILVA JUNIOR, Danyllo do Nascimento; GUILLEN, Daniel Martínez; PIUVEZAM, Grasiela. Gamification as a health education strategy of adolescents at school: protocol for a systematic review and meta-analysis. Plos One, [S.l.], v. 18, n. 11, p. 1-10, 30 nov. 2023. DOI: 10.1371/journal.pone.0294894. Disponível em: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0294894. Acesso em: 10 jul. 2024.https://repositorio.ufrn.br/handle/123456789/58908Attribution 3.0 Brazilhttp://creativecommons.org/licenses/by/3.0/br/GamificationHealth educationAdolescentsSystematic reviewMeta-analysisGamification as a health education strategy of adolescents at school: protocol for a systematic review and meta-analysisarticlehttp://dx.doi.org/10.1371/journal.pone.0294894