Lacerda, Juciano de SousaSantos, Maria Fernanda Alves2022-02-152022-02-152022-02-11SANTOS, Maria Fernanda Alves. O game e o poder da narrativa: a imersão audiovisual no jogo The Last Of Us Parte 2. 2022. 47f. Trabalho de Conclusão de Curso (Comunicação Social -Audiovisual), Departamento de Comunicação Social, Universidade Federal do Rio Grande do Norte, Natal, 2022.https://repositorio.ufrn.br/handle/123456789/45970In this course conclusion work, we will seek to understand which artifices sets in the narrative, specifically the game The Last of Us Part 2, manage to bring to the script and bring it closer to reality, both with feelings, sensations and also as manage to leave the player more immersed in the story. In this way, we will seek to understand what are the main artifices, cited by those who have had some experience with the game, who made this experience become different from the other games. We will also seek to analyze these points deeper and understand the complexity of each one, individually, comparing with the choices that the game's producers said, through interviews, would make the differentiated gameplay. To then trace the commonalities between experience and expectations regarding productionThe Last Of UsNarrativaAudiovisualRoteiroO game e o poder da narrativa: a imersão audiovisual no jogo The Last Of Us Parte 2The game and the power of narrative: Audiovisual Immersion in the game The Last Of Us Part 2bachelorThesis