CCHLA - TCC - Design
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Bachelor Thesis PROCESSOS DE NAMING: INFERÊNCIAS SOBRE MÉTODOS EPRÁTICAS NODESENVOLVIMENTO DEMARCAS(Universidade Federal do Rio Grande do Norte, 2025-07-16) Oliveira, Victor Rodrigues de; Profa. Dra. Helena Rugai Bastos; https://lattes.cnpq.br/2958872960004969; Profa. Dra. Elizabeth Romani; Profa. Dra. Lorena Gomes TorresThis monograph presents a study on tools and techniques that facilitate and contribute to the brand naming process, targeting professionals, students, and researchers in creative fields such as design and advertising. To develop this undergraduate thesis, we began by studying brand identity and the naming process through a literature review. Research on authors who address the topic allowed for the analysis and comparison of methods applied to naming, which contributed to the identification of processes, techniques, tools, and instruments recommended by these authors. In addition, through semi-structured interviews, we interviewed students and professionals who regularly carry out brand naming projects, aiming to identify the methods and processes they use, as well as the challenges they face. With this, we aim to highlight the importance of studying and deepening the understanding of tools and techniques in order to present both established and innovative approaches to be considered during the naming process.Bachelor Thesis Comunicar para incluir: Configuração de sistemas visuais acessíveis em ambientes institucionais como estratégia democrática(Universidade Federal do Rio Grande do Norte, 2025-12-02) Ana Clara Cunha de Moura; Elizabeth Romani; Helena Rugai Bastos; Arthur Carvalho de MeloPublic communication plays a fundamental role in promoting access to information, strengthening citizenship, and ensuring institutional transparency. In governmental contexts, materials such as informational panels and institutional posters serve both educational and communicative functions, and their visual configuration must consider criteria of clarity, organization, legibility, and accessibility in order to effectively reach diverse audiences. This monograph proposes a reflection on communicational accessibility applied to the design of institutional posters—particularly within the communication practices of the Regional Electoral Court (TRE)—based on an interdisciplinary theoretical review that integrates the fields of graphic design, plain language, visual communication, and administrative law. The research examines how principles of inclusive design and the foundations of plain communication can be incorporated into public communication practices, contributing to the reduction of visual, cognitive, and informational barriers. The analysis of institutional communication plans from different government agencies revealed both advances and challenges in implementing guidelines that promote broad access to information. Based on the adoption of Bruno Munari’s design methodology, the central objective is to propose a configuration of accessible visual systems for institutional environments, grounded in the principles of inclusive design and plain language. To achieve these objectives, the methodological procedures proposed by Bruno Munari were adopted, establishing the following project phases: Problem Definition, Project Development, and Solution. In this way, the work aims to contribute to the formulation of guidelines that enhance communication in public environments and reinforce the right to comprehension as a democratic value.Bachelor Thesis Todo fora é dentro: Design biomimético como metodologia pedagógica para a regenerar o vínculo entre cidade e natureza(Universidade Federal do Rio Grande do Norte, 2025-12-04) Silva, Helena Contocani; Torres, Lorena Gomes; http://lattes.cnpq.br/5472784223512837; http://lattes.cnpq.br/6938279236911831; Andrade, Allisson José Fernandes de; Melo, Arthur CarvalhoThis work investigates the relationship between humans, cities, and nature from the perspective of design as a pedagogical and participatory field, taking public universities as an urban microcosm and starting point for rethinking organic waste management. The main objective was to develop a design solution for a modular compost bin-vegetable garden linked to educational activities based on biomimicry, in order to strengthen community ties and encourage collective care practices. The Biomimetic Spiral was used as a method, structuring the process into observation, interpretation, abstraction, generation of alternatives, prototyping, and evaluation. The research also integrated the experience in Product Design I monitoring, in which training activities and material exploration dynamics were developed based on the evaluation of patterns present in nature. It was observed that designing based on biomimicry expands the pedagogical dimension of design, allowing the object to be configured as a living system of learning and belonging. The path developed demonstrates that the design process does not end in itself, but returns to the beginning transformed, opening space for future developments and the continuity of the work.Bachelor Thesis Sena: traje feminino inspirado em elementos estéticos da Belle Époque (1890 À 1910) e Art Nouveau(Universidade Federal do Rio Grande do Norte, 2025-12-10) Silva, Fernanda de Sena; RIBEIRO, Kilder César de AraújoThis project consists in the Capstone Project and aims at the design of a women’s garment inspired by two central themes: the Belle Époque period and the Art Nouveau movement. The first theme was delimited to the time span between 1890 and 1910 and served as the basis for the structure and silhouette’s garment, as well as for the selection of fabrics, color palette, and finishing details. The second theme drew on the works of Victor Horta, Hector Guimard, and Alphonse Mucha, guiding the development of the graphic elements applied to the garment. The methodology chosen for the development of this project was that of Bonsiepe (1984), combined with the methodological approach of Ribeiro (2014), which consisted of conducting bibliographic research on the selected themes. Subsequently, several semantic panels were developed to support the morphological analyses related to the themes and the definition of design requirements. These requirements guided the development of sketches, which were later included in decision matrices for selecting the final piece. Following this, the garment was constructed with an emphasis on durability, employing manual techniques in its finishing.Bachelor Thesis RELEITURA GRÁFICA DO CORDEL “JUVENAL E O DRAGÃO” PARA PROJETO DE DESIGN EDITORIAL.(Universidade Federal do Rio Grande do Norte, 2025-12-05) Daniel Santos Cavalcante; Dr. Marcos Alberto Andruchak; Mauricio Fontinele de Alencar; 0009-0009-3245-0739; Dr. Marcos Alberto Andruchak; Elizabeth Romani; Kilder César de Araújo RibeiroCordel literature, a traditional form of popular Northeastern Brazilian poetry, is marked by a strong visual and narrative identity, particularly through its rhythmic stanzas and characteristic woodcut prints. This final graduation project presents a graphic reinterpretation of the folheto “A História de Juvenal e o Dragão”, reimagining its characters, settings, and atmosphere through contemporary illustration and editorial design processes. Based on Bruno Munari’s project methodology, the work was developed through stages that included cultural and iconographic research, studies on the Northeastern sertão, analysis of the traditional visual language of cordel and the construction of characters grounded in archetypes, silhouette, and narrative function. The final visual style combines hybrid techniques—manual sketching and digital finishing—with contemporary artistic references and symbolic elements of regional culture. The layout of both the illustrated book and the accompanying artbook was structured through the principles of proximity, alignment, repetition, and contrast, ensuring clarity, visual rhythm, and strong integration between text and image. As a result, the project offers a graphic work that preserves the cultural essence of cordel while visually updating it, contributing to its appreciation and expanding its potential dialogue with new audiences.Bachelor Thesis Decodificação de elementos gráficos aplicada ao design de superfície de vestimenta para chuva(Universidade Federal do Rio Grande do Norte, 2025-12-10) Minervini, Mariana Cristina Sousa; Kilder César de Araújo Ribeiro; https://orcid.org/0000-0002-4162-1669; http://lattes.cnpq.br/2642512473401139; Arthur Carvalho Melo; http://lattes.cnpq.br/2003240364877066; Jéssica de Lima Torreão CerejeiraThis work presents the conceptual design of a waterproof garment that seeks to combine aesthetics with the practical function of protection during the rainy season. The initial phase consisted of bibliographic research on the development of rainwear, complemented by a diachronic analysis that encompassed the evolution of this garment throughout history. Research was also conducted on waterproof and water-repellent fabrics, addressing their application, the differences between them and their general characteristics, as well as a synchronic analysis to identify contemporary pieces for rain protection that have both functionality and aesthetic appeal. In this stage, the themes that inspired the design of the new garment were also understood, which were Boho Chic and cactus flowers. The second phase corresponds to the development of the creative process, in which personas and conceptual boards were created that helped define the requirements and generate alternatives. Through the decoding of graphic elements based on images of cactus flowers, patterns were created that led to the development of a print for application on the surface of the proposed garment. As a result, the project presents the concept of a waterproof garment with a design inspired by the Boho Chic style and a print resulting from the decoding of cactus flowers, prioritizing aesthetic function, although considering functional aspects, but requiring subsequent practical tests to verify issues such as feasibility and ergonomics.Bachelor Thesis A casa do gato Tim: projeto de livro-brinquedo para auxiliar a terapia fonoaudiológica de crianças(Universidade Federal do Rio Grande do Norte, 2025-12-02) Coelho, Ana Beatriz Venceslau; Romani, ElizabethEarly childhood (ages 0 to 6) is a crucial period of practical exploration and social interaction, in which play and playful activities contribute significantly to stimulating child development. These activities are frequently used by speech therapists in their practice with children. Reading is considered a valuable tool for reinforcing vocabulary and phonemes, as well as for fostering skills such as organization, story comprehension, and the strengthening of cognitive and social abilities. The present research aims to develop a toy book, in collaboration with a speech therapist, to support the treatment of children with speech and language difficulties. To ground the proposal, the literature review focused on studies in the fields of Speech Therapy and Design that address speech and language development, therapeutic materials used in speech-language interventions, and toy books. The project followed Munari’s (1982) method, adapted to the specific needs of the work, resulting in four macro stages: (1) problematization, (2) exploration, (3) generation, and (4) evaluation. At the end of the study, a research protocol was submitted to and approved by an Ethics Committee to evaluate the toy book prototype and investigate children’s engagement with it. Data collection instruments included questionnaires, non-participant observation, and a semi-structured interview. The results suggest that the designed toy book provides meaningful and satisfactory experiences, contributing to the development of speech and language in children with linguistic difficulties. It is hoped that this thesis will support similar research and encourage the creation of related materials for therapeutic use.Bachelor Thesis Anatomia de um Duelo: Uma análise da usabilidade do jogo de cartas Yu-Gi-Oh!(Universidade Federal do Rio Grande do Norte, 2025-12-03) Silva, Aramiz Sousa; Melo, Arthur Carvalho deCollectible Card Games (Trading Card Games, or TCGs) have significantly evolved over the years, both in mechanics and in visual presentation. However, the game Yu-Gi-Oh! maintains a card layout that, while iconic, poses challenges in terms of readability, information organization, and user experience. The excess of text, small font size, and the absence of symbols or generally recognizable icons for recurring actions in the game can hinder the understanding of card effects, making the game less intuitive for new players and even for more experienced ones. In this context, it becomes necessary to evaluate this issue through the lens of design, particularly how principles of information design, usability, and informational ergonomics can be applied to card games. Thus, this work aims to analyze the visual and structural design of Yu-Gi-Oh! cards, focusing on readability, information organization, and the card interface, in order to contribute not only to the academic discussion on design applied to games, but also to offer practical reflections on how graphical redesign can positively impact players' experience and the game’s longevity.Bachelor Thesis DESIGN, IDENTIDADE E PERTENCIMENTO: Proposta de mobiliário urbano para a Praça Sete de Setembro em Natal/RN(Universidade Federal do Rio Grande do Norte, 2015-12-05) Ramineli, Isadora de Carvalho; Barbosa, Luciano Cesar Bezerra; Torres, Lorena Gomes; http://lattes.cnpq.br/5472784223512837; http://lattes.cnpq.br/6316043969892439; Barbosa, Luciano Cesar Bezerra; Torres, Lorena Gomes; Bastos, Helena Rugai; http://lattes.cnpq.br/0138635150609180; Ferreira, Evans Paiva da Costa; http://lattes.cnpq.br/6994798590609919This study investigates the role of Design in the redevelopment of public spaces, focusing on Praça Sete de Setembro in Natal, Rio Grande do Norte. The research is based on the understanding that urban space is a reflection of the social relations, memories, and collective identities that manifest themselves in it. The proposal seeks to restore the bond between people and place through the development of a set of urban furniture that values history, culture, and territory. Analyses of the physical and symbolic context of the square were carried out, along with direct observations and interviews with users, in order to understand the dynamics of use and perceptions of the environment. The Design result presents a set composed of two proposals for benches and a trash can, conceived from the architectural references of the surroundings and produced with an eco-composite developed especially for the project. The research demonstrates that Design can act as an instrument of transformation and belonging, integrating memory, sustainability, and identity. The work reinforces the importance of Design committed to the local reality, capable of uniting social, cultural, and environmental aspects in the construction of more inclusive and meaningful spaces for the city.Bachelor Thesis TRAMA: e se criar fosse um jogo?(Universidade Federal do Rio Grande do Norte, 2025-12-05) Queiroz, Maria Clara Othon de; Melo, Arthur CarvalhoBachelor Thesis O design editorial como ferramenta de estímulo à leitura: projeto gráfico de um livro para tornar a experiência leitura mais atrativa(Universidade Federal do Rio Grande do Norte, 2025-12-03) Souza, Ana Cecilia da Costa; Carvalho, ArthurBachelor Thesis TRADUÇÃO INTERSEMIÓTICA DO LIVRO DE FANTASIA "ESTE É O MAR": UM CONJUNTO DE ESTAMPAS MANUAIS.(Universidade Federal do Rio Grande do Norte, 2025-12-09) Costa, Anelly Gomes da; Bessa, Olavo Fontes MagalhãesThis project presents an intersemiotic translation process applied to surface design, with the general objective of developing patterns for application on fabric based on the work Este é o Mar (2019), by Mariana Enríquez. In view of this, the following specific objectives were defined: to collect and analyze data from the chosen book; to perform a semiotic reading and analysis; to carry out the intersemiotic translation of literary elements into graphic elements and patterns; and to apply the developed patterns to a textile surface. The work discusses the theoretical bases of semiotics used, grounded in Turin (2007) and Bessa (2023), and for the semiotic readings, the studies of Erich Fromm (1976) and Umberto Eco (1993; 1979) are used. It also presents the semiotic analysis that uses the adaptation of Greimas' generative path of meaning, according to Fiorin (2000), and Plaza's (2003) approach for intersemiotic translation, structuring the process of creating the prints. This report details the development of graphic elements through the creation of visual panels, the organization of the nine resulting patterns, and practical experimentation with rubber stamps, allowing observation of the possibilities and limitations of the artisanal technique in continuous printing. Finally, the project demonstrates how the articulation between semiotic theory, translation, and practice in surface design can generate interesting and viable results for the field.Bachelor Thesis GUIA PRÁTICO PARA A CRIAÇÃO DE MOCKUPS ATRAVÉS DE PINTURA DIGITAL(Universidade Federal do Rio Grande do Norte, 2025-11-19) Mota, Cleyson José da Silva; Santa Rosa, José Guilherme da Silva; 0000-0001-7201-0767; http://lattes.cnpq.br/7686896980904000; Porsani, Rodolfo Nucci; 0000-0003-3013-6665; http://lattes.cnpq.br/1925129626898697; Andrade, Ana Beatriz Pereira de; 0000-0002-8939-8195; http://lattes.cnpq.br/6505808233970471Graphic representation models play a fundamental role in clarifying ideas in the field of Design, as they constitute an essential step in the Design methodology, aiming to provide stakeholders with an early visualization of the product under development. In other words, the more well-developed and clear a digital model is, the greater the understanding of ideas by those evaluating the work, whether a professor or client. Given this, a pressing need for training designers in this area was identified, enabling them to create mock-ups that align with their original concepts and present aesthetically persuasive proposals. This work aimed to offer practical guidance for creating models through digital painting, addressing aspects such as textures, brushes, brightness, light and shadow effects, as well as other tools, with the goal of further strengthening the skills of Design students in their pursuit of excellence. This information was conveyed through a Guide, accessible via text in PDF format or video via QR Code in the PDF itself. Initially, a literature review was conducted focusing on articles, books, documents, and materials geared towards more practical and professional application, aiming to understand the relevance of digital prototypes as tools that facilitate the comprehension and clarification of ideas by designers. Based on research with the target audience, modules were defined that cover everything from software introduction and sketching to advanced applications of light, shadow, textures, and the incorporation of real elements. The material seeks to broaden access to knowledge through accessible didactic resources, promoting the visualization, understanding, and experimentation of the mockup construction stages. Thus, the guide contributes to the training of designers by offering structured content.Bachelor Thesis Avaliação do design de interfaces digitais através do cálculo de espaço amostral: um estudo de caso sobre o sistema vacina e confia ES(Universidade Federal do Rio Grande do Norte, 2025-12-08) Rabelo, Daniela Aisha Silva de Souza; Figueirôa, Dino Lincoln; https://orcid.org/0000-0002-8269-3458; http://lattes.cnpq.br/4414156386454948; https://orcid.org/0000-0002-1251-1620; http://lattes.cnpq.br/3125276410703049; Figueirôa, Dino Lincoln; https://orcid.org/0000-0002-8269-3458; http://lattes.cnpq.br/4414156386454948; Santa Rosa, J.G.; https://orcid.org/0000-0001-7201-0767; http://lattes.cnpq.br/7686896980904000; Assis, Leland Delgado; https://orcid.org/0000-0003-4477-9282; http://lattes.cnpq.br/7121035142520391This Final Course Project sought to integrate statistical analysis into the design evaluation process for digital interfaces, focusing on mission-critical technological systems for public health. The case study focused on the Management Module of the Vacina e Confia ES (VeC) Immunization System, used by 5.971 health professionals, with the primary goal of determining the ideal number of evaluators to ensure the statistical reliability of the results in a usability assessment. To achieve this, the Sample Space Calculation methodology, proposed by Dino Lincoln Figueirôa (2012), was applied as a robust strategy to overcome the arbitrariness in sample definition. Preliminary data collection, essential for calculating variance, was carried out with a pilot sample of 10 active users. The research instrument used Jakob Nielsen’s Ten Usability Heuristics as guiding principle for the questions and adapted Semantic Differential Scale (5 points) to quantify user perceptions. The results show that the initial pilot sample, while indicating an average satisfaction of 70,75% with the system’s interface, achieved a low confidence level of 67,2%. Based on the standard deviation (𝜎 ≈16,17) calculated from these responses, the study determined that 42 evaluators (𝑛 ≈ 42) are the minimum number required to conduct a subsequent evaluation with a confidence level exceeding 95% and a margin of error of ± 5%. It was concluded that Figueirôa’s (2012) Sample Calculation model is a pertinent methodological tool for providing designers with a scientifically proven criterion for defining sample size in user tests. This work validates the inclusion of statistics as a pillar for maturing the field of artifact evaluation, ensuring that the usability results of a mission-critical system, such as VeC, are representative of the total universe of its end-users.Bachelor Thesis Natal, memórias em camadas: as potencialidades dos mecanismos de construção do pop-up para divulgação dos marcos históricos de Natal/RN(Universidade Federal do Rio Grande do Norte, 2025-12-04) Dias, Radigia Vitória de Macêdo; Romani, Elizabeth; http://lattes.cnpq.br/5798803275716781; Torres, Lorena Gomes; Barbosa, Luciano César BezerraThis Course Completion Paper discusses the potential of pop-up books and strategies for the symbolic valorization of historical landmarks. Starting from the observation of the physical and symbolic emptying of the historical neighborhoods of the city of Natal, Rio Grande do Norte, Brazil. The objective is to develop an editorial product that strengthens the memory and culture of Natal. The methodological approach was based on the stages adapted from Bruno Munari (1981), divided into three macro-phases: Problem, Creativity, and Solution.The goal was to map the landmarks with the greatest collective resonance. Based on the identification of emblematic landmarks with the participation of the target audience, the following landmarks were selected for the development of the pop-up book: Igreja Matriz de Nossa Senhora da Apresentação, Convento Santo Antônio , palácio Potengi, Palácio Felipe Camarão , Casa da Viúva Machado, Igreja Nossa Senhora do Rosário dos Pretos. The product created is consolidated as a device that, by manipulating, transcends two-dimensionality and encourages the playful rediscovery of the living territory. There are hopes that, as a future development of this work, the informative content of the articles will be expanded with the addition of detailed, in-depth information on the landmarks, enriching the technical content of the book. It is also hoped that this work may inspire other similar productions and encourage other people to walk through the historical center of Natal.Bachelor Thesis Design Inclusivo em Interfaces Pedagógicas Digitais Acessíveis: Proposta de Artefato de Educação Inclusiva para Crianças com Baixa Visão(Universidade Federal do Rio Grande do Norte, 2025-11-19) Grilo, Stela Brenda Lima; Santa Rosa, José Guilherme da SilvaThis study focuses on the analysis of digital educational interfaces and their accessibility features, with a specific emphasis on low vision, examining the educational implications and the context of these users. The primary motivation for the research is the promotion of learning and digital inclusion, aiming to ensure that individuals with low vision have their digital accessibility rights guaranteed. The objective of this study is to analyze and verify the interface design of educational applications that possess accessibility resources and a dynamic user journey, in order to serve as scientific basis for the development of an accessible digital artifact prototype for children with low vision. The project development was carried out through the Design Thinking methodology combined with Garrett's Five Planes and Similar Analysis as a secondary tool, seeking to apply the good practices of inclusive design presented in this monograph to guarantee an accessible and educational experience in the final developed interface, which is aimed at children with low vision in the learning process, featuring a space theme in conjunction with literacy activities. Finally, it is concluded that even with color usage restrictions, the development of an artifact with an accessible educational interface, "Spasee", aimed at people with low vision is more than possible, as the high-contrast validation results were satisfactory and the development of a dynamic user journey makes the interface more inviting and receptive to both children with and without low vision. Therefore, the artifact generated a satisfactory initial overview that has the potential to be deepened in future projects through usability testing and further refinement.Bachelor Thesis Memórias de mulheres lésbicas no Estado do Rio Grande do Norte: projeto de livro sobre a lesbianidade potiguar(Universidade Federal do Rio Grande do Norte, 2025-12-04) Araujo, Juliana Aires de; Romani, Elizabeth; http://lattes.cnpq.br/4203196911866804Invisibility is a constant presence in the social lives of lesbian women, which can contribute to the worsening of experiences of suffering and violence. This erasure is related to the systematic destruction of documents and memories that recorded lesbian existence, such as letters and diaries, in an effort to maintain compulsory heterosexuality. The lack of access to these records prevents many lesbian women from finding references that validate their experiences, compromising processes of self-knowledge, acceptance, and identity affirmation. Therefore, the research is justified by the importance of exploring ways in which design can act in the face of the silencing of the lesbian cause. In this sense, this research aimed to build a compilation of reports that reflect the experiences and memories of lesbian women in the state of Rio Grande do Norte. The specific objectives are: (1) To identify studies in which design acts in LGBTQIA+ activism in northeastern Brazil; (2) To describe some of the challenges in the interpersonal relationships of lesbian women from Rio Grande do Norte related to their sexual orientation; (3) To translate the perceptions, feelings, and experiences present in the interviewees’ reports into design guidelines. The study is qualitative in nature, with semi-structured interviews conducted with lesbian women residing in the state of Rio Grande do Norte, based on the oral history method. Data analysis was based on thematic content analysis techniques. The book was developed in stages: preparation, generation, evaluation, and realization. The construction of the work, organized into five booklets gathered in a boxed set, was guided by concepts emerging from the reports, especially Silence. This orientation guided editorial and graphic decisions, such as the use of manual techniques and colors associated with the lesbian movement, reinforcing the political character of the project. The results reaffirm the urgency of recording and giving visibility to the experiences of lesbian women in Rio Grande do Norte, who are often subjected to silencing and naturalized violence. As a contribution to the field of design, the work demonstrates the potential of editorial design as a political device of memory, emphasizing the role of the designer as an agent capable of selecting, structuring, and materializing marginalized narratives. By articulating form and discourse, the project highlights how graphic choices can operate as strategies of resistance, repositioning historically excluded groups within collective memory.Bachelor Thesis Design como instrumento de valorização histórica: Proposta de interface para aplicativo sobre o bairro da Cidade Alta em Natal/RN(Universidade Federal do Rio Grande do Norte, 2025-11-19) Ramalho, Heloísa de Paula Silva; Santa Rosa, José Guilherme da SilvaThis study proposes the creation of an interface to display current and historical information about the Cidade Alta neighborhood in the context of the city of Natal, Rio Grande do Norte. The proposal seeks to recover aspects of the culture and tangible and intangible heritage that have endured throughout the history of the place, combined with the proposition of an experience of knowledge and history. The research involved a careful bibliographic survey, including a detailed analysis of the most relevant information on the topics covered in the text, especially those related to the city of Natal, the Cidade Alta neighborhood, and design fundamentals. In addition, concepts from the areas of Interface Design and User Experience were employed in the methods and techniques. The objective was to understand the needs and other specificities of users for the creation of the application proposal. During the data collection phase, a Similarity Analysis was performed with similar applications, focusing on the inspection of the interface, visual elements, navigation, and functionalities of three applications, namely: Recifeando; Civitatis; GetYourGuide. This was done in order to understand user preferences and the best design practices for this purpose. As a result, the prototype of the Rolé Natalense app was developed, structured based on Garrett's 5 Plans, following the order of the Strategic Plan, Scope Plan, Structure Plan, Skeleton Plan, and Surface Plan stages. These stages were complemented by studies, development of proto-personas, wireframe, lists of features and restrictions, conceptual and brand identity (including logo development, color palettes, brand conceptualization, tone of voice, and naming, for example). In short, the importance of research was recognized as an opportunity to spread knowledge about the locality and its potential to become one of the main tourist options in the capital of Rio Grande do Norte, in addition to highlighting its historical importance, enhancing the value of the neighborhood in the city, and promoting its preservation.Bachelor Thesis Elementos visuais no livro de fantasia impresso: potencialidades para a leitura imersiva(Universidade Federal do Rio Grande do Norte, 2025-12-05) Sena, Sofia Souza; Elizabeth RomaniBachelor Thesis A Experiência De Jogadores Com a Quebra Da Quarta Parede Em Jogos Digitais(Universidade Federal do Rio Grande do Norte, 2025-12-08) Santiago, Filipe Tramontin; PETRY, Arlete dos Santos; http://lattes.cnpq.br/7426037066308934
