Use este identificador para citar ou linkar para este item: https://repositorio.ufrn.br/handle/123456789/29745
Título: A collaborative system architecture for developing digital electronic games
Autor(es): Raulino, Filipe de Carvalho Pinto
Martins, Raiane dos Santos
Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva
Burlamaqui, Aquiles Medeiros Filgueira
Palavras-chave: Collaborative systems;Educational games
Data do documento: 28-Fev-2019
Editor: International Educative Research Foundation and Publisher
Referência: RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334.
Resumo: Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation
Abstract: Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation
URI: https://repositorio.ufrn.br/jspui/handle/123456789/29745
ISSN: 1678-765X
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