Business games and creativity: a bibliometric study and research themes

dc.contributor.authorRosa, Marcela Silva Cavalcanti
dc.contributor.authorAlmeida, Mariana Rodrigues
dc.contributor.authorGonzález, Mario Orestes Aguirre
dc.date.accessioned2021-08-05T13:39:18Z
dc.date.available2021-08-05T13:39:18Z
dc.date.issued2019
dc.description.resumoThis paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participantspt_BR
dc.identifier.citationROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002.pt_BR
dc.identifier.doi10.4322/pmd.2019.002
dc.identifier.issn2237-5228
dc.identifier.urihttps://repositorio.ufrn.br/handle/123456789/33016
dc.languageenpt_BR
dc.publisherInstituto de Inovação e Gestão de Desenvolvimento do Produtopt_BR
dc.subjectCollective creativitypt_BR
dc.subjectSystematic literature reviewpt_BR
dc.subjectBibliometric studypt_BR
dc.subjectBusiness gamept_BR
dc.titleBusiness games and creativity: a bibliometric study and research themespt_BR
dc.typearticlept_BR

Arquivos

Pacote Original

Agora exibindo 1 - 1 de 1
Nenhuma Miniatura disponível
Nome:
BusinessGamesAndCreativity_Almeida_2019.pdf
Tamanho:
1.6 MB
Formato:
Adobe Portable Document Format
Nenhuma Miniatura disponível
Baixar

Licença do Pacote

Agora exibindo 1 - 1 de 1
Nenhuma Miniatura disponível
Nome:
license.txt
Tamanho:
1.45 KB
Formato:
Item-specific license agreed upon to submission
Nenhuma Miniatura disponível
Baixar