DEART - Departamento de Artes
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Book Companhias de Dança de Natal/RN - Grupo Sementes, Grupo Terra e Acauã Companhia de Dança(EDUFRN, 2022) Vieira, Marcilio de Souza; https://orcid.org/0000-0002-2034-0796; authorBook Ensino de Artes na escola(SEDIS-UFRN, 2019-09-12) Vieira, Marcilio de Souza (org.); Bezerra, Adeilza Gomes da Silva; Pontes, Gilvânia Maurício Dias; Mosca, Maristela de Oliveira; Fonseca, Nayde Solange GarciaBook Santos: arte popular prodigiosa(UFRN, 2012) Ramos, Everardo AraújoBook Improcesso 6: em prosa e verso(Forma Mídias, 2023-12-07) Leal, PatríciaBook Movimentos de afetos: ressonâncias, recortes e memórias do método dança-educação física(ANDA, 2023-10-12) Vieira, Marcilio de Souza; Gama, Leonardo Rocha da; https://orcid.org/0000-0002-2034-0796Book Quais danças estão por-vir? trânsitos, poéticas e políticas do corpo(ANDA, 2020-06-15) Vieira, Marcilio de Souza; Souza, Marco Aurélio da Cruz; Jesus, Thiago Silva de AmorimBook A permanência da memória: registros de dança da cidade do Natal(EDUERN, 2020-10-09) Vieira, Marcilio de SouzaBook Gaya Dança Contemporânea: um desejo, um projeto, uma realização(ANDA, 2020-10-09) Vieira, Marcilio de SouzaArticle Manifestações do teatro no Rio Grande do Norte: quatro comunidades e suas teatralidades(Universidade Estadual de Campinas, 2021-07-16) Oliveira, Adriano Moraes de; Melo, Eduardo Augusto Martins de; Gomes, Quemuel Costa; Guerra, Pedro Samuel de MedeirosArticle Avaliação da usabilidade de um sistema eletrônico interativo para auxiliar na reabilitação motora e cognitiva de pacientes com acidente vascular cerebral(Universidade de Aveiro, 2019-04-01) Fonseca, Luiza Gabriela de Araújo; Silva, Aline Layze Pereira; Oliveira, Victor Galdino; Pantoja, André Luis Hernandez; Bahia, Carlomagno Pacheco; Dantas, Rummenigge Rudson; Rosa, José Guilherme da Silva Santa; Pereira, AntonioIntroduction: Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients. METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292). RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task. CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients
